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	<title>Comments on: Why Apple&#8217;s success doesn&#8217;t discount the value of social engagement</title>
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	<link>http://zum.io/2009/11/10/why-apples-success-doesnt-discount-the-value-of-social-engagement/</link>
	<description>Outcomes through engagement</description>
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		<title>By: Grant</title>
		<link>http://zum.io/2009/11/10/why-apples-success-doesnt-discount-the-value-of-social-engagement/comment-page-1/#comment-278</link>
		<dc:creator>Grant</dc:creator>
		<pubDate>Tue, 10 Nov 2009 02:59:49 +0000</pubDate>
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		<description>Thanks Oliver - great suggestions both.  I&#039;d read that prototyping quote elsewhere and meant to blog it at the time - thanks for reminding me!</description>
		<content:encoded><![CDATA[<p>Thanks Oliver &#8211; great suggestions both.  I&#8217;d read that prototyping quote elsewhere and meant to blog it at the time &#8211; thanks for reminding me!</p>
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		<title>By: oliverw.myopenid.com/</title>
		<link>http://zum.io/2009/11/10/why-apples-success-doesnt-discount-the-value-of-social-engagement/comment-page-1/#comment-277</link>
		<dc:creator>oliverw.myopenid.com/</dc:creator>
		<pubDate>Tue, 10 Nov 2009 01:45:01 +0000</pubDate>
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		<description>Great article Grant!
Two other important processes that Apple use:
1. Lots and lots of investment in time to get the UI design right.  
&quot;They&#039;ll take ten [design approaches], and give themselves room to design without restriction. Later they whittle that number to three, spend more months on those three and then finally end up with one strong decision.&quot;
Note the &quot;months&quot; :-)
http://www.businessweek.com/the_thread/techbeat/archives/2008/03/apples_design_p.html?campaign_id=rss_blog_techbeat

2. Prototyping hardware and the Apple Store experience
From Apple&#039;s own product videos (e.g. making a MacBookPro) through to building real world prototypes of their stores to test the experience, Apple invests heavily in prototyping to evaluate the user experience.
&quot;One of the best pieces of advice Mickey [Drexler from GAP] ever gave us was to go rent a warehouse and build a prototype of a store, and not, you know, just design it, go build 20 of them, then discover it didn&#039;t work,&quot; says Jobs&quot;
http://money.cnn.com/magazines/fortune/fortune_archive/2007/03/19/8402321/index.htm

Most companies don&#039;t understand the value of user experience and design enough to invest in it properly.

cheers,
oliverw</description>
		<content:encoded><![CDATA[<p>Great article Grant!<br />
Two other important processes that Apple use:<br />
1. Lots and lots of investment in time to get the UI design right.<br />
&#8220;They&#8217;ll take ten [design approaches], and give themselves room to design without restriction. Later they whittle that number to three, spend more months on those three and then finally end up with one strong decision.&#8221;<br />
Note the &#8220;months&#8221; :-)<br />
<a href="http://www.businessweek.com/the_thread/techbeat/archives/2008/03/apples_design_p.html?campaign_id=rss_blog_techbeat" rel="nofollow">http://www.businessweek.com/the_thread/techbeat/archives/2008/03/apples_design_p.html?campaign_id=rss_blog_techbeat</a></p>
<p>2. Prototyping hardware and the Apple Store experience<br />
From Apple&#8217;s own product videos (e.g. making a MacBookPro) through to building real world prototypes of their stores to test the experience, Apple invests heavily in prototyping to evaluate the user experience.<br />
&#8220;One of the best pieces of advice Mickey [Drexler from GAP] ever gave us was to go rent a warehouse and build a prototype of a store, and not, you know, just design it, go build 20 of them, then discover it didn&#8217;t work,&#8221; says Jobs&#8221;<br />
<a href="http://money.cnn.com/magazines/fortune/fortune_archive/2007/03/19/8402321/index.htm" rel="nofollow">http://money.cnn.com/magazines/fortune/fortune_archive/2007/03/19/8402321/index.htm</a></p>
<p>Most companies don&#8217;t understand the value of user experience and design enough to invest in it properly.</p>
<p>cheers,<br />
oliverw</p>
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