Zumio

Meaningful innovation

Participatory Design Conference 2010

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As I hope is obvious from our work and the posts on this site, we’re very passionate about engaging people in the process of design, so we were  delighted to be able to contribute a small something to the participatory design community as a sponsor of the Participatory Design Conference for 2010, being held in Sydney (in part co-ordinated by our friend and colleague @pennyhagen).

The “prototype” programme is now up, and it’s looking like it’s going to be a great set of sessions.  And the industry day seems like a great opportunity for those of us in the design field to connect with the academic world of participatory design.  I know that I’ve certainly benefited tremendously from the academic literature on the topic (esp. during the preparation of my recent paper), so am looking forward to more cross-pollination of ideas at the conference…

Design we can all live with

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I caught this video from Worrell Design (via @metarand) last week and I wanted to post it here because I think it is a great overview of the value of user research and collaborative design, with a specific focus on health care.

A lot of what’s covered in the video applies in a multitude of sectors and circumstances. While some of the video hints at some great technology ideas, these are only made possible by understanding the social aspects of the provision of health care — that is the relationship between practitioner and patient, and the other challenges, motivations, needs and wants that revolve around managing health.

I also think it highlights the challenges that many organisations and sectors face as the people formerly known as “consumers” are wresting back control using social and personal technologies, becoming active participants in the process.

In any case, well worth a watch…

The social side of sustainability

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I’ve been thinking about how the techniques we use at Zumio suit organisations looking to become more sustainable. Sustainability, of course, is a social challenge as much as a technical one – while eco-efficiency (making products using more sustainable materials and processes) is a critical aspect, many of the barriers to more sustainable practice have social aspects.

Today I’ve been thinking about two areas in particular that can benefit from research and social design methods – they are Product Service Systems (PSS) and organisational capabilities building and communication.

PSS

While PSS in and of itself is not a panacea, the concept will no doubt play an important role in our shift towards a sustainable economy.

Qualitative research methods are very well suited to understanding the broader context of user needs and motivations, an essential component of defining and identifying opportunities for PSS.

Many of the benefits from service design principles (including prototyping and user testing) can then be applied to the development of the PSS to help increase uptake, among other things. An example of this can be seen in live|work’s work with Streetcar.

Organisational capacity building and communications

BSR and IDEO’s Aligned for Sustainability (PDF) report outlines a number of factors required for building sustainable thinking within an organisation. The report suggests that cross-functional communications, sharing learnings, and collaborative problem solving with people throughout an organisation are all important facets of building such capacity.

Social technologies, or “Enterprise 2.0″ approaches, can clearly play an important role here. But design approaches such as stakeholder workshops, personas, customer journey mapping, prototyping – especially when collaboratively generated – can all help with both building capacity (through better sharing of learnings and incorporating more diverse input in the design process) and communicating concepts and learning.

So it seems to me that the same tools that we can apply to generate opportunities for innovation can also be applied to achieve sustainable outcomes. In this model, far from sustainability being an “added cost” over an above standard operations, we can instead frame sustainability thinking as a lever for innovation. To me, this is a very exciting prospect, and something I’m looking forward to exploring further…

Apple’s cult(ure) of design

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I was thinking this morning about all of the hype surrounding the release of the iPad in the US and iPhone OS 4.0 beta from Apple. I agree with many commentators that it’s over the top, and that it would be great if some of that energy was channeled to more positive outcomes.

I’m not sure why this is, but I’m impressed by how Apple inspires so much creativity in others. This is despite Apple playing catch-up (with the iPhone OS 4.0) to many other mobile manufacturers. And how disproportionate the emphasis from developers is on developing sites and applications for the platform (given marketshare), despite the well documented issues with the walled garden approach from Apple.

I think this is a reflection of the “experience-driven organisation”, as Jesse James Garrett calls it, that Apple has cultivated. This culture of design inside the organisation expands beyond it’s boundaries, inspiring those outside the organisation to contribute to it. And it’s not just developers – I think this resonates with many customers. They too want to be part of this culture.

It’s a positive feedback loop. And this, I think, is one of the key drivers of Apple’s success, and some degree of the hype…

Design’s cultural impact

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There seems to be a bit of a furor over Jon Kolko’s piece in Johnny Holland: Our misguided focus on brand and user experience.

Personally, I didn’t take offense to the apparent slight against UX practitioners’ “focus on a prescriptive customer experience” – his description didn’t match my experience of the subject, so I assumed he wasn’t talking about me ;)

While the piece does take some twist and turns, what I heard was more of a sustainability message than anything else. Jon says:

We are, quite literally, building the culture around us; arguably, our effect is larger and more immediate than even policy decisions of our government. We are responsible for both the positive and negative repercussions of our design decisions, and these decisions have monumental repercussions.

Thinking about the cultural impacts of what we create immediately widens the frame and presents questions and dilemmas that perhaps aren’t getting enough attention – certainly not in the designs that I see in daily life, be they products, services or systems.

He extends this thought further:

For most designers, this responsibility is hidden by the celebratory claims of designing experiences. This claim almost abdicates the long-term responsibility, as “an experience” has an end, at which time the designers’ role seemingly ends. The work is meaningful only on an immediate level of craft and creation, and while designers often take pride in a product once it has launched, they do not frequently make the connection between their creations and the culture that surrounds them.

Perhaps it’s a stretch, but I don’t think it’s too much to extend this statement to encompass the environmental impact of our work – not only as a longer-term/bigger impact but also as a shaper of culture (climate change and the shift towards a sustainable economy will play a significant role in shaping culture in the coming years, as it has already begun to show).

Behavioural change is also critical to a sustainable future, as are more sustainably produced, used and re-used products and services – all aspects of design that seem to still be sadly lacking.

To me this connects to the themes in the Usability in a sustainable future talk I did at World Usability Day last month – so perhaps I’m reading into things?

In any case, I do hope that this core message of cultural impact and behaviour change is not lost in the concerns about Jon’s specific framing of UX…

Update 07 Dec 2009: Steve Baty pointed to a great response by Brian Phipps to Jon’s article:

… a brand must make the customer “better off” than if the customer purchased a mere commodity. Otherwise, what good is the brand? What value does it deliver? “Better off” means that the customer is further empowered, able to be more proactive, and further advanced along his/her desired path via the brand.

What’s next?

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Over the past few months I’ve been thinking a lot about “what’s next” for Zumio. Since Zumio’s inception about 18 months ago I’ve had the opportunity to work a bunch of great people on challenging and diverse projects. While I’ve enjoyed the chance to stretch myself in a variety of capacities, a few focal points of interest have emerged that I want to explore more actively.

I’ve found that when I’ve been engaged on a “social media” project, I’ve wanted to bring elements of User Experience into play. When I’ve been working on wireframes, I look to understand the social impacts of the interfaces we’re designing.

In all of this my aim has been to get a deeper understanding of the business and community priorities driving the work we do and looking for opportunities to create win-win solutions – ones where interactions provide value for both my client(s) and the communities they are participating within.

I’ve been searching for a good description for this. To me it’s a deeper engagement than just “social media” – I’ve been invited to participate in a couple of projects that could be best described as “buzz generation” campaigns and recognised that this is not what Zumio does. When I talk about “bottom-line” benefits, they are usually not directly “selling” or “marketing” oriented, in the traditional sense. It’s also not “service design” – though I love the term and think we need more of it.

When I work with an organisation my approach to their “business” (I use “business” in the broad sense of the term – e.g. the business and “bottom-line” of a non-profit organisation is achieving policy or advocacy outomes) borrows elements of User Experience (using tools such as personas and user stories, brand development techniques etc.), but it’s not just about building a tool or delivering a service – my interest is in understanding how these tools can facilitate deeper business change that can generate greater value by embracing the spirit and principles behind “Web 2.0″, rather than just using them to create a great deliverable.

When I heard James Dellow from Headshift talk at Public Sphere recently he used the term “social business design” (a reflection of both Headshift’s and their parent, Dachis Group’s focus), which really resonated with me at the time.

Having since done a series of internal workshops to refine my thinking around Zumio with my friends and colleagues Penny Hagen and Rod Smith, and having read further about what is conceived as “social business design”, I have come to realise that this where my strengths and interests lay. It is the thread that weaves through my seemingly diverse experience, clients and projects that I have undertaken over the past 10 years.

Gaining an understanding of this has been a real “light bulb” moment for me (albeit one that has taken months to formulate) – helping me to understand what it is I actually do. I’m looking forward to developing these ideas further, especially when focused on creating a more sustainable future, both environmentally and socially. I think these two society-changing ideas – social business design and sustainability – will play increasingly important roles into the future.

P.S. you may have noticed some changes on the site recently – this is a reflection of this change in focus. While not 100% right (I wonder if these things ever are?), I certainly think the site better reflects this focus and better represents the services Zumio offers. Any feedback you have would be most welcome.

Hippo roller v2

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As regular readers would know, Zumio donates 1% of nett profit to a worthy cause each quarter. This month we’ve chosen another Project H Design project to support: the Hippo Roller redesign.

The Hippo Water Roller is a fantastic example of simple but effective design in context with a worthy social outcome. From the Hippo Water Roller website:

In many countries, traditional water collection involves carrying a 5-gallon (20-liter) bucket on the head. This practice puts a great burden on the body and can damage the spine, neck and knees over time. A full Hippo Water Roller only feels like 22 pounds (10 kg) when rolled over level ground, making it possible for almost anyone to transport 24 gallons (90 liters) of water in much less time and with greater ease.

The San Francisco chapter of Project H Design have “re-designed the Hippo Roller for improved shipping efficiency for wider distribution and a lower price point” and they are raising funds for new tooling to produce the redesigned rollers.

Zumio is of course delighted to be able to contribute to this goal. This is the second Project H Design initiative we’ve supported – the last was Lifestraw distribution to Mumbai. I’d definitely suggest checking out their (soon to be updated) website, or follow them on Twitter or Facebook, for more about their work.

P.S. if you’re wanting to support the Hippo Roller project, simply drop Emily at Project H Design (her email is in the receipt notices etc.) to let her know.

Project H Design and the LifeStraw

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I’m a big fan of sustainable design – especially when designers turn their hand to addressing problems such as preventable disease reduction in the developing world.

Some time ago I came across what I consider an amazing product called the LifeStraw. From the LifeStraw website:

Half of the world’s poor suffer from waterborne disease, and nearly 6,000 people – mainly children – die each day by consuming unsafe drinking water.

LifeStraw water purifiers have been developed as a practical way of preventing disease and saving lives, as well as achieving the Millennium Development Goal of reducing by one-half the proportion of people without sustainable access to safe water by the year 2015.

At USD$25 each (for the family version), LifeStraws are a low-cost (by developed world standards) means of purifying water to prevent common diarrhoeal disease.

At around the same time I also came across Project H Design, which:

… is a charitable organization that supports, inspires, and delivers life-improving humanitarian product design solutions. We champion industrial design as a tool to address social issues, a vehicle for global life improvement, and a catalyst for individual and community empowerment.

I saw on Project H a initiative that aims to provide families in Mumbai with LifeStraws – and I thought this would be a great cause to support.

Part of my “charter” for Zumio is to donate 1% of Zumio’s quarterly net profit to a project with social justice or sustainability goals, and for the Mar-Jun 2008 quarter (yes – I’m a little behind!) I’ve put the funds towards this project.

Unfortunately with the Aussie dollar fluctuating so rapidly my donation probably isn’t stretching as far as it could have, but all the same I hope that my small contribution will help…

Design work for Amnesty

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Just a quick note to mention that Amnesty International Australia is looking for a web designer to help with the redesign of amnesty.org.au.

If you are interested, or know someone who is, contact Mark Reeves at mark_reeves ‘at’ amnesty.org.au

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  • Published: Jan 18th, 2008
  • Category: Links
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del.icio.us links (15-Jan-2008 to 17-Jan-2008)

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(These links were posted to my del.icio.us feed between 15-Jan-2008 and 17-Jan-2008.)

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