Zumio

Outcomes through engagement

Design’s cultural impact

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There seems to be a bit of a furor over Jon Kolko’s piece in Johnny Holland: Our misguided focus on brand and user experience.

Personally, I didn’t take offense to the apparent slight against UX practitioners’ “focus on a prescriptive customer experience” – his description didn’t match my experience of the subject, so I assumed he wasn’t talking about me ;)

While the piece does take some twist and turns, what I heard was more of a sustainability message than anything else. Jon says:

We are, quite literally, building the culture around us; arguably, our effect is larger and more immediate than even policy decisions of our government. We are responsible for both the positive and negative repercussions of our design decisions, and these decisions have monumental repercussions.

Thinking about the cultural impacts of what we create immediately widens the frame and presents questions and dilemmas that perhaps aren’t getting enough attention – certainly not in the designs that I see in daily life, be they products, services or systems.

He extends this thought further:

For most designers, this responsibility is hidden by the celebratory claims of designing experiences. This claim almost abdicates the long-term responsibility, as “an experience” has an end, at which time the designers’ role seemingly ends. The work is meaningful only on an immediate level of craft and creation, and while designers often take pride in a product once it has launched, they do not frequently make the connection between their creations and the culture that surrounds them.

Perhaps it’s a stretch, but I don’t think it’s too much to extend this statement to encompass the environmental impact of our work – not only as a longer-term/bigger impact but also as a shaper of culture (climate change and the shift towards a sustainable economy will play a significant role in shaping culture in the coming years, as it has already begun to show).

Behavioural change is also critical to a sustainable future, as are more sustainably produced, used and re-used products and services – all aspects of design that seem to still be sadly lacking.

To me this connects to the themes in the Usability in a sustainable future talk I did at World Usability Day last month – so perhaps I’m reading into things?

In any case, I do hope that this core message of cultural impact and behaviour change is not lost in the concerns about Jon’s specific framing of UX…

Update 07 Dec 2009: Steve Baty pointed to a great response by Brian Phipps to Jon’s article:

… a brand must make the customer “better off” than if the customer purchased a mere commodity. Otherwise, what good is the brand? What value does it deliver? “Better off” means that the customer is further empowered, able to be more proactive, and further advanced along his/her desired path via the brand.

Designing for the device

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I just attended the Web Standards Group Sydney meetup and saw another set of great presentations. The two on mobile development were of particular interest, though – a) because I’m presenting at Web Directions South in the same session time as Tim and Pete’s ‘Developing for the iPhone’ presentation (of which tonight’s was a preview); and b) because I’m interested in developing for the new breed of browsers coming on the market.

Ever since the iPhone was released my interest has focused around how the change in context will impact behaviour and usage of such a device (Tim and Pete’s presentation had some interesting stats on this front – tease). The iPhone is not just a phone – and it’s the context of use of having a usable, internet enabled device with a well designed and innovative interface (the multi-touch screen) that I’m really keen to both experience and design/develop for.

Tim, Pete and the team at news.com.au have done a great job with the iPhone specific UI for News Limited – I really appreciate the iterative approach they outlined and how that has resulted in quite a nice interpretation.

During both mobile related presentations tonight the idea of developing a UI for a specific device was raised as both essential – to leverage the capabilities native to the device, such as the multi-touch screen and click to call in the iPhone’s case – and problematic – from the standpoint of standards-based development and the overhead of developing for multiple platforms.

I think that the news.com.au experience demonstrates that standards will still play an important role – peeking under the hood of the iPhone version still shows an awful lot of standards-savvy markup, and from the sound of things it should be possible to “port” the iPhone version to other enhanced mobile browsers in due course.

But I suspect it will be some time before mobile-oriented development will standardise to the point of traditional web browsers. With a PC/Mac/Linux etc. there’s a core, dominant interaction paradigm in place – a mouse, a window, a browser, common UI elements. With mobile devices, that completely changes. The interaction paradigms are quite different between platforms – using a joystick vs. buttons vs. a numeric keypad vs. a QWERTY keyboard vs. a touch-screen etc.

Some level of customisation will be required to make the user experience a positive one on different classes of devices. Hopefully, though, these different classes will start to consolidate fairly quickly, so we can target groups of devices – i.e. multi-touch (see the Nokia iPhone for example) vs. QWERTY vs. tradition – rather than having to support each individual device from each manufacturer.

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