Business 2.0, Design

Connecting

One of the benefits of having an extended train ride these days is the opportunity to catch up on some good videos that I wouldn’t usually get the chance to watch. The other day I had the chance to watch this one from Basset & Partners that:

…is an exploration of the future of Interaction Design and User Experience from some of the industry’s thought leaders. As the role of software is catapulting forward, Interaction Design is seen to be not only increasing in importance dramatically, but also expected to play a leading role in shaping the coming “Internet of things.” Ultimately, when the digital and physical worlds become one, humans along with technology are potentially on the path to becoming a “super organism” capable of influencing and enabling a broad spectrum of new behaviors in the world.

Connecting (Full Film) from Bassett & Partners on Vimeo.

While that blurb is perhaps a little hyperbolic, a lot of the themes presented in the video are very apparent in my work and reading of trends etc. Well worth a watch if you have a few spare minutes on the bus or train…

Standards

Designing for the device

I just attended the Web Standards Group Sydney meetup and saw another set of great presentations. The two on mobile development were of particular interest, though – a) because I’m presenting at Web Directions South in the same session time as Tim and Pete’s ‘Developing for the iPhone’ presentation (of which tonight’s was a preview); and b) because I’m interested in developing for the new breed of browsers coming on the market.

Ever since the iPhone was released my interest has focused around how the change in context will impact behaviour and usage of such a device (Tim and Pete’s presentation had some interesting stats on this front – tease). The iPhone is not just a phone – and it’s the context of use of having a usable, internet enabled device with a well designed and innovative interface (the multi-touch screen) that I’m really keen to both experience and design/develop for.

Tim, Pete and the team at news.com.au have done a great job with the iPhone specific UI for News Limited – I really appreciate the iterative approach they outlined and how that has resulted in quite a nice interpretation.

During both mobile related presentations tonight the idea of developing a UI for a specific device was raised as both essential – to leverage the capabilities native to the device, such as the multi-touch screen and click to call in the iPhone’s case – and problematic – from the standpoint of standards-based development and the overhead of developing for multiple platforms.

I think that the news.com.au experience demonstrates that standards will still play an important role – peeking under the hood of the iPhone version still shows an awful lot of standards-savvy markup, and from the sound of things it should be possible to “port” the iPhone version to other enhanced mobile browsers in due course.

But I suspect it will be some time before mobile-oriented development will standardise to the point of traditional web browsers. With a PC/Mac/Linux etc. there’s a core, dominant interaction paradigm in place – a mouse, a window, a browser, common UI elements. With mobile devices, that completely changes. The interaction paradigms are quite different between platforms – using a joystick vs. buttons vs. a numeric keypad vs. a QWERTY keyboard vs. a touch-screen etc.

Some level of customisation will be required to make the user experience a positive one on different classes of devices. Hopefully, though, these different classes will start to consolidate fairly quickly, so we can target groups of devices – i.e. multi-touch (see the Nokia iPhone for example) vs. QWERTY vs. tradition – rather than having to support each individual device from each manufacturer.